{"id":692,"date":"2012-05-24T20:11:08","date_gmt":"2012-05-25T00:11:08","guid":{"rendered":"http:\/\/alexlemke.com\/wordpress\/?p=692"},"modified":"2012-10-09T00:22:17","modified_gmt":"2012-10-09T04:22:17","slug":"porting-recast-into-the-havok-vision-engine","status":"publish","type":"post","link":"http:\/\/alexlemke.com\/wordpress\/porting-recast-into-the-havok-vision-engine\/","title":{"rendered":"Porting Recast into the Havok Vision Engine"},"content":{"rendered":"<p>One of my tasks for the game Plushy Knight&nbsp;was solving the AI issues with navigating the&nbsp;environment.<\/p>\n<p>I solved this task by porting the open source navigation mesh system Recast into the Havok Vision Engine.<\/p>\n<p><a title=\"Recast\" href=\"http:\/\/digestingduck.blogspot.com\/\">Recast<\/a>&nbsp;is a very popular open source navigation mesh system that has been used in numerous games including Skyrim. &nbsp;Incorporating&nbsp;Recast into Havok Vision engine involved solving the scaling differences between the two, moving the current AI system into using the new AI system and building a C# tool to assist the producers with &nbsp;modifying and generating the navigation mesh.<\/p>\n<p>The C# tool &nbsp;was done with another programmer included&nbsp;communication between the C++ AI&nbsp;path finding&nbsp;code and C# tool code. &nbsp;This consisted of sending information back and forth through a layer of managed C++ code.<\/p>\n<p><a href=\"http:\/\/alexlemke.com\/wordpress\/wp-content\/uploads\/2012\/05\/NavigationMeshTool1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-693\" title=\"Navigation Mesh Tool 1\" src=\"http:\/\/alexlemke.com\/wordpress\/wp-content\/uploads\/2012\/05\/NavigationMeshTool1-1024x568.png\" alt=\"\" width=\"620\" height=\"343\" srcset=\"http:\/\/alexlemke.com\/wordpress\/wp-content\/uploads\/2012\/05\/NavigationMeshTool1-1024x568.png 1024w, http:\/\/alexlemke.com\/wordpress\/wp-content\/uploads\/2012\/05\/NavigationMeshTool1-300x166.png 300w, http:\/\/alexlemke.com\/wordpress\/wp-content\/uploads\/2012\/05\/NavigationMeshTool1.png 1370w\" sizes=\"auto, (max-width: 620px) 100vw, 620px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of my tasks for the game Plushy Knight&nbsp;was solving the AI issues with navigating the&nbsp;environment. I solved this task by porting the open source navigation mesh system Recast into the Havok Vision Engine. Recast&nbsp;is a very popular open source navigation mesh system that has been used in numerous games including Skyrim. &nbsp;Incorporating&nbsp;Recast into Havok [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[53,33,34,48,59,32],"tags":[45,56,46],"class_list":["post-692","post","type-post","status-publish","format-standard","hentry","category-ai","category-csharp","category-cplusplus","category-game-engines","category-havok-vision-engine","category-tools","tag-ccli","tag-havok-vision-engine","tag-managed-code"],"_links":{"self":[{"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/posts\/692","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/comments?post=692"}],"version-history":[{"count":12,"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/posts\/692\/revisions"}],"predecessor-version":[{"id":1009,"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/posts\/692\/revisions\/1009"}],"wp:attachment":[{"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/media?parent=692"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/categories?post=692"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alexlemke.com\/wordpress\/wp-json\/wp\/v2\/tags?post=692"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}