Bump Mapping and Parallax Mapping
A few more shaders. Here we have expanded the previous lighting shaders so that all three types of lights (directional, point and spot) are all working together. We also have a comparison shot of regular bump mapping and parrallax mapping.
Multiple Lights with Blinn-Phong
Multiple Lights
Bump Mapping and Parallax Mapping
Parallax mapping is similar to bump maping but it uses a height map to offset the texture coordinates giving it a slightly more realistic look to it a tight viewing angles. Bump mapping is on the left and parallax mapping is on the right.
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