Alex Lemke

My Online Portfolio

C++

Early Rendering Engine Progress

During my spare time I have been working on a Direct X 9/11 Render Engine.  I’ve added a tessellation demo to the direct x 11 version.  Organizing actors by material is already implemented and I am currently refactoring the render target system.

FIEA C++ Game Engine

The main task for a programmer over the course the second semester at FIEA is to create a flexible cross platform game engine. This project was the largest code base I have ever created by myself and it encompasses many …

Porting Recast into the Havok Vision Engine

One of my tasks for the game Plushy Knight was solving the AI issues with navigating the environment.

I solved this task by porting the open source navigation mesh system Recast into the Havok Vision Engine.

Recast is a very popular open …

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First Edition Postmortem

First Edition was a 3D side scrolling game.  The game featured basic platforming and combat in a 3D environment.  As programming lead on the project I assigned tasks to the other programmers,  scheduled milestones and determined what was in scope for the …

Working on a recreation of Geometry Wars

This was a two week project that consisted of a recreation of the popular Geometry Wars game. ┬áThe first week of the project was spent making the PC version in OpenGL. ┬áThe second involved porting the pc version to the …