Nutty and the Buttercream Package
Nutty and the Buttercream Package was a two week rapid prototype. I was the only programmer on a team of five people. Sadly the project was over-scoped and the game didn’t get the amount of polish that it really needed.
The game was a strategic real time game where the player controlled three units and were tasked with sneaking to a set location. I generated a path-node system by sampling the terrain and used that as the basis for the navigation AI and the enemy AI.
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