Alex Lemke

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First Edition Postmortem

First Edition was a 3D side scrolling game.  The game featured basic platforming and combat in a 3D environment.  As programming lead on the project I assigned tasks to the other programmers,  scheduled milestones and determined what was in scope for the project involving programming.  We were able to accomplish all of the tasks that we planned.

Besides general programming I worked on a dynamic camera system for the game that would blend between different camera settings. The camera settings were enabled when the player entered a custom trigger box and the trigger boxes were set by up designers.

An example of the camera trigger system in the Havok Vision Engine.

The camera system used matrix math for blending the current values to the target values. The producers could easily set the speed of blending, whether or not the camera would scroll with the player, where the camera was looking and many other settings.

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