Alex Lemke

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Basic HLSL Shaders

Here are some basic HLSL shaders that I’ve made.

 

 

Nothing fancy, just done to get familiar with FX Composer.  The way lighting is done in these shaders is diffuse lighting.  The light direction and the normal of the surface are used to determine how bright a certain spot is.   All of these shaders were done in FxComposer.

 

Color Shader

Textured Shader

Blinn Phong Shader

Directional Light Shader

Point Light Shader

Spot Light Shader

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