Alex Lemke

My Online Portfolio

First Edition Postmortem

First Edition was a 3D side scrolling game.  The game featured basic platforming and combat in a 3D environment.  As programming lead on the project I assigned tasks to the other programmers,  scheduled milestones and determined what was in scope for the …

Little Big Boy

Little Big Boy was a iOS rapid prototyping project of five people.  I worked with one other programmer on this over the course of two weeks.

The game used tilt and touch controls and the player controlled character would run …

Tron – Purge Wars

Tron – Purge Wars was a rapid prototyping student project built using XNA.

The game is a four player split screen game where player’s fly light jets.  Players score points by shooting another player down or if someone crashes into their ribbon. …

Working on a recreation of Geometry Wars

This was a two week project that consisted of a recreation of the popular Geometry Wars game.  The first week of the project was spent making the PC version in OpenGL.  The second involved porting the pc version to the …

Hungry Squirrels

Hungry Squirrels was a rapid prototyping project built using flash.

The project went through an initial two week sprint with a team of five people and then was selected to go through another two week sprint of additional prototyping with additional people due to it’s success.

The project …

Easy 68K Castlevania Assembly Game

This was a one week student project programmed with an Easy 68K compiler  The goal of the game is hit the enemy by throwing axes.  The back buffer for the game is actually smaller than the screen size for faster …

Nutty and the Buttercream Package

Nutty and the Buttercream Package was a two week rapid prototype. I was the only programmer on a team of five people. Sadly the project was over-scoped and the game didn’t get the amount of polish that it really needed.…

Next posts