Game Engines
Plushy Knight – Trailer
The game I’ve been working on, Plushy Knight is almost done! Here is the trailer for it!
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Shaders in the Havok Vision Engine
When it comes to shaders the Havok Vision Engine gives you a visual shader editor, similar to to UDK’s material editor and allows to you an actual HLSL shader editor. You can’t do post process effects with Vision’s visual shader …
FIEA C++ Game Engine
The main task for a programmer over the course the second semester at FIEA is to create a flexible cross platform game engine. This project was the largest code base I have ever created by myself and it encompasses many …
Porting Recast into the Havok Vision Engine
One of my tasks for the game Plushy Knight was solving the AI issues with navigating the environment.
I solved this task by porting the open source navigation mesh system Recast into the Havok Vision Engine.
Recast is a very popular open …
First Edition Postmortem
First Edition was a 3D side scrolling game. The game featured basic platforming and combat in a 3D environment. As programming lead on the project I assigned tasks to the other programmers, scheduled milestones and determined what was in scope for the …
Nutty and the Buttercream Package
Nutty and the Buttercream Package was a two week rapid prototype. I was the only programmer on a team of five people. Sadly the project was over-scoped and the game didn’t get the amount of polish that it really needed.…